Based in Utrecht, The Netherlands
Now There Be Goblins is a game about whacking goblins whilst strategically defending the statue by laying down traps and placing structures. Fight off hordes of goblins in this VR smack and smash tower defence hybrid! Punish the invading goblins by using your mighty chained hammer and your wide arsenal of traps and structures. However, be aware the goblins keep coming back with new surprises. Attempt more levels and higher difficulties, discover badass hammers, and unlock a variety of structures to ultimately defeat all the goblins once and for all!
Now There Be Goblins reached a playable state in February 2020 and was officially selected for the IMAGINE Film Festival and Dutch Game Gardens INDIGO. Where for the first time, the prototype would be openly playable on UTOMIK. After an overwhelming amount of positive feedback, the team decided to found Shocktopus Games and realize their vision for Now There Be Goblins. While in pre-alpha production, a demo was released on the Steam Game Festival in February 2021. Shortly after, the game was released in closed-alpha and prepared for a bigger release on Steam in Q1 2022.
- Multiple levels with its strengths, weaknesses, and special enemies
- Many unique difficulties challenging you to play in different ways
- 16 diverse structure variants with unique mechanics
- Unlockable hammers with badass passive and active abilities
- Tons of grabbable goblin weapons
- Combat with hammers, swords, shields, maces, bows, and much more!
Watch the latest trailer of Now There Be Goblins: YouTube
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About Shocktopus Games
Shocktopus Games is a three-person startup based in the heart of the Netherlands, focused on creating satisfying Virtual Reality games with in-depth game progression.
More information on Shocktopus Games, our logo & relevant media are available here.
Now There Be Goblins Credits
Game Designer, Co-Founder
Tom van Dijk
Game Artist, Co-Founder
Thomas van Rossum
Audio Engineer, Freelancer